LLMs used tactical nuclear weapons in 95% of AI war games, launched strategic strikes three times

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Wöchentliche Ausgabe des SPIEGEL als E-Paper

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Sundberg, who by his own admission has spent much of his career making "massive" games and sounds a bit worn out by it all, says his studio set out to make a bloat-free experience for "fans of gritty ‘90s action flicks," which will be music to the ears of anyone who likes blasting through a game in a handful of weekends. For more on gameplay, check out this recent developer diary focused on combat and driving sections.